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AI Insights · Timothy · October 2021

Top 5 Boxing Games in Croatia Q3 2021: Unified Platform Performance

Discover the performance trends of the top 5 boxing games in Croatia for Q3 2021, with insights on downloads, revenue, and active users.

Top 5 Boxing Games in Croatia Q3 2021: Unified Platform Performance

In Q3 2021, the top 5 boxing games in Croatia displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower.

Slap Kings from Lion Studios saw its weekly downloads peak at approximately 478 in early August, followed by a decline to 244 by the end of September. The weekly revenue remained relatively stable at around $4-5 throughout most of the quarter, with a slight drop to $1 in the final week. The game’s active users also experienced a decline, starting at 1.9K in late June and dropping to 1.2K by the end of September.

Bad Girls Wrestling Game by Fighting Arena maintained a steady download rate, reaching a peak of 336 downloads in early August and ending the quarter with 243 downloads. Active users followed a similar trend, peaking at 358 in mid-August and closing the quarter with 284.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES had fluctuating download numbers, with a high of 399 in mid-July and a low of 123 in early August, before stabilizing at 163 by the end of September. Active users showed an initial increase from 733 in late June to 1K in mid-July, followed by a decline to 634 by the end of the quarter.

Gym Heros: Fighting Game, also by Fighting Arena, saw its weekly downloads peak at 279 in early August and then decrease to 166 by the end of September. Active users exhibited a similar pattern, starting at 538 in late June, peaking at 747 in early August, and ending the quarter with 507.

Real Boxing 2 from Vivid Games S.A. had a notable increase in weekly downloads, starting at 92 in late June and reaching a peak of 482 in early August, before stabilizing around 157 by the end of September. The game’s weekly revenue showed significant spikes, peaking at $39 in early August. Active users increased from 144 in late June to a high of 665 in early August, then settled at 256 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021